โ„น๏ธAll block weapons use Vanilla+ Framework. Energy beam weapons use ANPaL Beam Weapon Framework. Damage values are base stats from mod files. Actual damage is affected by server multipliers. Manual Range is how far the projectile travels. AI Range is turret auto-targeting distance โ€” generally shorter.

๐Ÿ”ซ Point Defense & Light Kinetic

Rapid-fire projectile weapons for close-range defense and light armor.

WeaponRPMBurstAmmoMass DmgHealth DmgRangeReload
20mm Cannon (Fixed)120020020ร—110mm80201000m4.0s
20mm PDG Turret120020020ร—110mm80201000m4.0s
30mm Coaxial MG300โ€”30ร—145mm120481000mโ€”
30mm Light Gun500โ€”30ร—145mm120481000mโ€”
30mm Cannon600โ€”30ร—145mm120481000mโ€”
30mm Chaingun Turret450โ€”30ร—145mm120481000mโ€”
30mm Storm Turret700โ€”30ร—145mm120481000mโ€”
30mm Storm Turret SG500โ€”30ร—145mm120481000mโ€”
43mm Cannon (Fixed)100010043ร—307mm160841000m4.0s
43mm RAC Turret100010043ร—307mm160841000m4.0s
60mm Heavy Autocannon12005060ร—470mm250961000m6.0s
60mm Autocannon Turret15005060ร—470mm250961000m4.0s
Autocannon Turret LG150320Autocannonโ€”โ€”โ€”4.0s
Breakshot Scattergun (Fixed)301Breakshot210901200m4.0s
Breakshot Scattergun Turret1805Breakshot210901200m4.0s
Gatling Gun140018025ร—184mm500852000m0.4s
Gatling Gun (Warfare)140018025ร—184mm500852000m0.4s
Large Interior Turret600โ€”5.56ร—45mmร—0.2ร—0.2ร—0.75โ€”
Gael PROLG (ะะฒั‚ะพ-ั‚ัƒั€ะตะปัŒ "Gael-PRO")1400360Gael PROLG10002001250m0.4s

๐Ÿš€ Missile & Rocket Systems

Explosive missile and rocket weapons for anti-ship and saturation fire.

WeaponRPMBurstAmmoExplosion DmgRadiusRangeReload
100mm Missile Pod (14-tube)180โ€”100mm Rocket2001m1400mโ€”
100mm Rocket Turret24040100mm Rocket2001m1400m10.0s
150mm Repeater (6-tube)120โ€”150mm Shell5302m1600mโ€”
150mm Cannon SG601150mm Shell5302m1600m3.0s
150mm Artillery Turret45โ€”150mm Shell5302m1600mโ€”
150mm Artillery SG601150mm Shell5302m1600m2.0s
150mm Tank Gun Dual45โ€”150mm Shell5302m1600mโ€”
150mm Hex180โ€”150mm Shell5302m1600mโ€”
220mm Missile Launcher12012220mm Burst3405m1600m3.0s
220mm Missile Launcher SG90โ€”220mm Burst3405m1600mโ€”
220mm Reloadable Launcher1204220mm Burst3405m1600m1.5s
220mm Missile Battery1208220mm Burst3405m1600m4.0s
220mm Missile Battery SG1208220mm Burst3405m1600m5.0s
300mm Fixed Gun601300mm Shell21003m2000m4.0s
300mm Fixed Gun SG601300mm Shell21003m2000m5.0s
300mm Striker Turret601300mm Shell21003m2000m3.0s
300mm Tank Destroyer601300mm Shell21003m2000m5.0s
300mm Paladin601300mm Shell21003m2000m8.0s
300mm Dual Turret30002300mm Shell21003m2000m3.0s
300mm Ballista Turret30004300mm Shell21003m2000m6.0s
Large Missile Launcher6019200mm Missile250016m4000m4.0s
Large Missile Turret606200mm Missile250016m4000m4.0s
Small Missile Turret602200mm Missile250016m4000m6.0s
Hailstorm Rocket Turret27010Hailstorm Missile3004m800m7.0s
Kuvalda (ะ”ั€ะพะฑะพะฒะธะบ "ะšัƒะฒะฐะปะดะฐ")507Kuvalda Shell13004m615m8.0s

๐Ÿ’ฅ Heavy Cannons

Capital-grade artillery and high-damage cannon systems.

WeaponRPMBurstAmmoExplosion DmgRadiusRangeReload
80mm Flak Cannon (Fixed)20โ€”80mm Flak1007m1000mโ€”
80mm Flak Turret180โ€”80mm Flak1007m1000mโ€”
80mm Flak Turret SG90โ€”80mm Flak1007m1000mโ€”
80mm Flak Octuple300โ€”80mm Flak1007m1000mโ€”
209mm Bomb Pod60โ€”209mm Bomb500015m5000mโ€”
400mm Fixed Gun601400mm Shell44004m2000m6.0s
400mm Casemate601400mm Shell44004m2000m3.5s
400mm Siege601400mm Shell44004m2000m4.0s
400mm Casemate Twin30002400mm Shell44004m2000m5.5s
400mm Assault30002400mm Shell44004m2000m6.0s
400mm Demolisher30003400mm Shell44004m2000m8.0s
400mm Vanquisher30004400mm Shell44004m2000m10.0s
400mm Endbringer60008400mm Shell44004m2000m14.0s
640mm Fixed Gun601640mm Shell86005m2000m4.0s
640mm Onager90002640mm Shell86005m2000m8.0s
640mm Ironfist90003640mm Shell86005m2000m10.0s
640mm Gatekeeper90004640mm Shell86005m2000m12.0s
640mm Hex90006640mm Shell86005m2000m16.0s
FOB10006011000mm Shell115007m2000m8.0s
1000mm Casemate6011000mm Shell115007m2000m5.0s
1000mm Artillery Lance6011000mm Shell115007m2000m6.0s
FOB15006011500mm Shellโ€”โ€”โ€”6.0s
1500mm Macro Turret6011500mm Shellโ€”โ€”โ€”6.0s
1500mm Quad1200041500mm Shellโ€”โ€”โ€”10.0s
Bad Idea #1 (50-tube)300050Bad Ideaโ€”โ€”โ€”5.0s

๐ŸŽฏ Torpedo Systems

Slow, heavy-hitting guided torpedoes for capital ship engagement.

WeaponRPMBurstAmmoExplosion DmgRadiusSpeedRangeReload
330mm Torpedo Turret1008330mm Torpedo30006m180 m/s2000m10.0s
800mm Torpedo Pod604800mm Torpedo107008m150 m/s2000m8.0s
800mm Torpedo Pod SG601800mm Torpedo107008m150 m/s2000m8.0s

โšก Railguns & Energy Weapons

Kinetic penetrators, beam weapons, and charged energy cannons.

WeaponRPMBurstAmmoDamage / EffectSpeedRangeReload
Small Cal Railgun Turret90002Small RailgunKineticโ€”โ€”5.0s
Small Cal Railgun SG601Small RailgunKineticโ€”โ€”6.0s
Large Calibre Turretโ€”โ€”Large Calibre Shell200 (3m)500 m/s5000mโ€”
Medium Calibre Turret (Large)โ€”โ€”Medium Calibre Shell50 (2m)700 m/s3500mโ€”
Medium Calibre Turret (Small)โ€”โ€”Medium Calibre Shell50 (2m)700 m/s3500mโ€”
Large Railgunโ€”โ€”Large Railgun Slug50k HP pen3000 m/s5000mโ€”
Small Railgunโ€”โ€”Small Railgun Slug8k HP pen2500 m/s4000mโ€”
Laser Turret360โ€”Energy ChargeBeam (script-calculated)20000 m/s3000m0.0s
Pulse Laser201Energy ChargePulse burst (script-calculated)20000 m/s3000m0.0s
Ion Cannon601Energy ChargeCharged blast (script-calculated)20000 m/s3000m1.0s
Positron Cannon51Energy ChargeMassive charged blast โ€” 2s charge delay20000 m/s3000m15.0s
Fission Railgun51Fission ArmaturesEnergy/kinetic hybrid (script-calculated)500 m/s2000m14.0s
Dimension Slicer11Energy ChargeExotic beam โ€” 65s reload (script-calculated)20000 m/s3000m65.5s
Angel (ะ‘ะปะฐัั‚ะตั€ "ะะฝะณะตะป")202Angel Shell200,0001100 m/s2300m18.0s
Cyclone (ะŸัƒัˆะบะฐ "ะฆะธะบะปะพะฝ")201Cyclone Shell5,000800 m/s1500m16.0s
Marauder (ะšัƒั€ัะพะฒะฐั ะฟัƒัˆะบะฐ "Marauder")201Marauder Slug1,950,0002500 m/s2000m18.0s
Radiance (ะ—ะฒัƒะบะพะฒะฐั ะฟัƒัˆะบะฐ "Radiance-Link")201Radiance Shell900,0002000 m/s3300m28.0s
Seraphim (ะ‘ะปะฐัั‚ะตั€ "Seraphim")201Seraphim Shell3,570,0001200 m/s1100m60.0s

Energy weapons (Laser through Dimension Slicer) use the ANPaL Beam Weapon Framework. Damage is calculated at runtime and not exposed in SBC definitions. Railgun slugs use kinetic penetration (health pool) rather than explosive damage.

๐Ÿ›ก๏ธ Countermeasures & Special

Flare decoys for missile defense and specialty weapons.

WeaponRPMBurstAmmoDescription
190mm Flare Launcher36012190mm FlareHeavy decoy flares โ€” slow, large, long duration
35mm Flare Launcher12004935mm FlareLight rapid-fire decoy flares โ€” high volume, fast deployment
35mm Flare Launcher (Half)12004235mm FlareCompact half-width variant
35mm Flare Launcher (Slope)12003535mm FlareSloped armor variant
35mm Reloadable Flare Launcher6003235mm FlareReloadable flare system
Polybolos601ArrowBallista-style bolt thrower
Hwacha21036Rocket ArrowArrow rocket barrage
YarHarr Cannon601CannonballPirate cannon

๐Ÿ“ฆ Ammo Reference

Ammo TypeTypeDamageSpeedRange
20ร—110mmProjectile80M / 20H475 m/s1000m
30ร—145mmProjectile120M / 48H450 m/s1000m
43ร—307mmProjectile160M / 84H425 m/s1000m
60ร—470mmProjectile250M / 96H350 m/s1000m
25ร—184mm NATOProjectile500M / 85H900 m/s2000m
Breakshot ShellProjectile (ร—13)210M / 90H440 m/s1200m
Gael PROLGProjectile1000M / 200H1500 m/s1250m
80mm Flak ShellExplosive100 (7m)350 m/s1000m
100mm RocketExplosive200 (1m)280 m/s1400m
150mm ShellExplosive530 (2m)350 m/s1600m
200mm MissileExplosive2500 (16m)300 m/s4000m
209mm BombExplosive5000 (15m)โ€”5000m
220mm Burst MissileExplosive340 (5m)250 m/s1600m
300mm ShellExplosive2100 (3m)460 m/s2000m
330mm TorpedoExplosive3000 (6m)180 m/s2000m
400mm ShellExplosive4400 (4m)410 m/s2000m
640mm ShellExplosive8600 (5m)380 m/s2000m
800mm TorpedoExplosive10700 (8m)150 m/s2000m
1000mm ShellExplosive11500 (7m)420 m/s2000m
Large Calibre ShellExplosive200 (3m)500 m/s5000m
Medium Calibre ShellExplosive50 (2m)700 m/s3500m
Large Railgun SlugKinetic50,000 HP3000 m/s5000m
Small Railgun SlugKinetic8,000 HP2500 m/s4000m
Hailstorm MissileExplosive300 (4m)400 m/s800m
Kuvalda ShellExplosive1300 (4m)600 m/s615m
Angel ShellExplosive200,0001100 m/s2300m
Cyclone ShellExplosive5,000800 m/s1500m
Marauder SlugExplosive1,950,0002500 m/s2000m
Radiance ShellExplosive900,0002000 m/s3300m
Seraphim ShellExplosive3,570,0001200 m/s1100m

M = Mass damage (blocks) | H = Health damage (characters) | HP = Health pool penetration | Damage in ( ) = explosion radius.