🖥️ Client-Side Settings

These settings are adjusted in your Space Engineers game client. They have the biggest impact on your personal framerate.

Graphics Settings

  • Render Distance — Set to 15km–20km. On servers, you rarely need to see farther than this. Higher values waste GPU resources.
  • Shadow QualityLow or Medium. Shadows are a major GPU bottleneck in large grids.
  • Voxel QualityMedium. High voxel quality hits CPU hard when near planets or asteroids.
  • Grass Draw Distance0m or lowest possible. Grass is purely cosmetic and tanks FPS on planets.
  • Post-Processing (Bloom, Ambient Occlusion) — Disable or set to Low. These effects add minimal visual value for the performance cost.
  • Anti-Aliasing — FXAA is acceptable; MSAA is expensive. Consider disabling entirely if you're GPU-bound.

Game Settings

  • Max Objects — Lower this to 256 or 512 if you experience frequent lag spikes when near large grids or debris fields.
  • Max Fragments — Set to 64 or lower. Reduces floating scrap pieces after combat or drilling.
  • Max Floating Objects32–64. Lower values reduce physics load from dropped components.
  • Enable Spectator — Keep OFF unless actively debugging. Spectator mode increases network traffic.
  • Show Player Names — OFF in crowded areas to reduce HUD clutter and tiny CPU overhead.

🔧 Grid & Build Optimization

How you build directly affects server and client performance. These tips help everyone, not just you.

🚫 Avoid Excessive Subgrids

Each rotor, piston, and hinge creates a separate subgrid that the physics engine must calculate independently. A ship with 20+ subgrids can cripple server sim speed.

  • Use lock/lock&share on rotors/hinges when not in motion
  • Combine mechanisms into fewer moving parts
  • Consider beam/merge block alternatives for static assemblies

🧱 Block Count & PCU

More blocks = more physics shapes = more CPU. Design with intention.

  • Use large blocks instead of many small ones where possible
  • Replace decorative armor panels with full blocks on non-visible faces
  • Check your grid's PCU regularly — see the Block Limits page for server caps

💡 Lighting & LCDs

Every light source and dynamic LCD adds render passes.

  • Limit interior lights — use higher radius/fewer lights
  • Avoid corner lights unless necessary (they have poor range)
  • Turn off LCDs in areas players rarely look at
  • Use static text on LCDs rather than scripts that refresh constantly

🔩 Conveyor Networks

Complex conveyor systems with many junctions cause pathfinding overhead every time an item moves.

  • Use straight tubes instead of multiple junctions
  • Avoid circular/looping conveyor paths
  • Use sorters to segment networks and reduce search space

🌐 Server-Aware Practices

Things you can do to help keep the server running smoothly for everyone.

🗑️ Clean Up After Yourself

  • Grind down wrecks — use !qs grind or hand-grind ships you no longer need
  • Don't abandon grids — if you're done with a ship, dock it or salvage it
  • Remove floating objects — use the Alt+F10 entity list to find stray components
  • Don't leave drills running — idle drills create constant voxel queries

📡 Antenna & Beacon Discipline

  • Set antenna range to the minimum needed — not max "just because"
  • Turn off antennas/beacons on docked ships inside carrier hangars
  • Reduce beacon text — long text strings increase network packet size per player
💡
Pro Tip: If you notice server sim speed dropping (check with !status or Shift+F11), ask in chat if anyone is doing large-scale grinding, combat, or voxel deformation. These activities temporarily load the server and usually resolve within a few minutes.

🔍 Troubleshooting Low FPS

1
Open the in-game stats overlay — Press Shift+F11. Check Sim Speed (should be near 1.0), Server Sim Speed, and your Client FPS. This tells you whether the bottleneck is server-side or client-side.
2
Check your location — Are you near a massive grid, dense asteroid field, or planet surface with grass? Move away and see if FPS improves. If yes, it's a local rendering issue.
3
Check entity count — Press Alt+F10 to open the entity list. If there are thousands of floating objects or grids in your render range, that's your culprit.
4
Reduce your graphics settings — Start with Shadow Quality and Voxel Quality. These are the two biggest levers. Then try Render Distance.
5
Restart your game client — Space Engineers has known memory leak issues. After 2–3 hours of play, a client restart can recover significant FPS.
6
Verify game files — In Steam: right-click Space Engineers → Properties → Installed Files → Verify integrity of game files. Corrupted files can cause unexplained performance drops.
⚠️
Don't blame the server automatically! If your client FPS is low but server sim speed is 1.0, the server is fine — the problem is on your end. Conversely, if sim speed drops below 0.8, the server is struggling and it affects everyone equally.